The Madman's Hill

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The Midnight Engine has been worked on and off for about 3 months. It's beign developed in C++ and right now it uses OpenGL, glfw, glm and stb_image (glfw, and glm are gonna be replaced at some point. Replacing stb_image is gonna be trickier but we'll see)

Its current goal is to help me develop a 3D platformer nicknamed "Girl With A Stick" (named like that in honor of a cancelled Insomniac game with the same codename).

Just to remember what I had in mind: the main setting of the game is a prehistoric/tribal world with advanced technology. The stick acts as a catalyst or nexus, enabling the use of various 'weapons' and 'gadgets.'
The image I have in mind right now is of the main character, (Maya?), hovering while grabbing the stick with both her hands and feet. Or maybe just hanging with her hands? IDK

Current Features
  • Custom object file formats [ .mof ]
  • Collada | OBJ | MOF | Loader
  • Shader hot reloading
  • Platform-agnostic GUI
  • Quaternion-based camera system

TO-DO LIST
Feature Status Priority
Animation System In Progress High
Animation File Format [ .maf ] In Progress High
Character Controller Planned Low (Right now)